THE PIRATES OF ANDROID OCEAN
Dmitry Guseff, Protection Technology Research (StarForce)
The Android platform is becoming more and more popular globally. Around  68 per cent of all mobile devices are now managed by the Android OS.
According to the International Data Corporation (IDC) over 100 million  Android smartphones were sold worldwide during the first quarter of  2012, 145 per cent more than during the first quarter of 2011. In the  second quarter of 2012 the increase was 106 per cent compared with the  same quarter in 2011.
This is good news for Android platform but, as is often the case with  good news, there are also some negative aspects for the Android  ecosystem.
“Piracy of my apps is through the roof”, said David Peroutka, director at Android game developer Hexage.
“The good news was that more than 100,000 people were enjoying the new  Android version of our game. The bad news was that only about 10 per  cent of them paid for it”, added Miles Jacobson, CEO of Sports  Interactive.
MadFinger Games company went further: “Even for one buck,” MadFinger  explained, “the piracy rate is so large that we finally decided to  provide DEAD TRIGGER for free.”
While there is no comprehensive Android piracy study, every developer  estimates its rate. For example, compare the number of apps sold with  the number of downloaded updates. If the application was purchased by  100 users but the update was downloaded 1,000 times we have a 9:1 piracy  rate. Or compare sales figures with the number of users who voted for  the application on leader boards – more voters than purchasers clearly  shows there is a piracy problem!
Obviously in some cases piracy is a benefit to the developer. More  people downloading the program means more publicity for the developer.
Mikael Hed, CEO of Finnish company Rovio which is behind the ‘Angry  Birds’ brand, believes that piracy is not so bad as it seems to be. "We  could learn a lot from the music industry, and the rather terrible ways  the music industry has tried to combat piracy."
He added that it’s important to learn from the music industry. It is  useless to pursue pirates through the courts, except in cases where it  feels the products they are selling are harmful to the Angry Birds brand  or are ripping off its fans.
But some other developers do not agree with Hed. Their main objection is  that Rovio has the ‘Angry Birds’ brand which is the most successful  mobile game ever. What should other developers do if they do not have a  massive brand? How can they earn money and support business development  and future investment?
Here the problem of struggling against piracy is one among many others.  Today entrepreneurial developers are competing for market share but they  are aiming to become big companies with large predicted sales. That is a  pretty tough task without protection against piracy which robs  developers of revenue.
Many developers use in-app advertisements to generate revenue. But if  you play, say, ‘Angry Birds’ you know how annoying it is when a part of  the screen is occupied by an advertisement. Finally, to avoid this  annoyance, users purchase the app – or, in most cases, download a  cracked version.
Developers often cite Google as the source of at least part of the  problem. The IT giant permits Android users to install applications from  unauthorised sources besides the official Google Play applications  market.
IOS developer Matt Gemmell believes that “Android is made for piracy”.  The freedom that is granted for users to install applications from  different sources, low prices and many ‘free’ apps attract a lot of fans  but ultimately it could harm the whole Android ecosystem.
Apple devices need comprehensive ‘jailbreak’ operations (eg, software  cracking of a device) to install applications from non-App Store  sources. Android users can avoid such ‘geek’ tricks. It’s enough to  simply switch on certain options under the security tab and you are good  to go. So, cracked applications may be installed on a device. Google  does little to block this option because a successful mobile OS depends  upon having a large number of available applications. Android  smartphones are cheaper and there are a lot of free and pirated  applications. All of this helps to increase the installed Android base.
However, this can also add to the problems for Android developers  because the more applications there are, the greater the risk of reduced  security and more piracy. The quality of programs is also likely to  fall.
Reliable anti-piracy solutions are absent. Google’s License Verification  Library (LVL) is hardly a serious obstacle even for a newbie hacker.  That’s why unofficial markets are full of cracked games and programs.
Obviously, if someone offers a reliable solution developers may breathe  more easily. Such a solution will create a time gap between the  application release and the appearance of a cracked version. If the gap  is long enough, developers will be able to earn revenue to compensate  them for their development costs and even get income.
This solution will need to differ from existing digital rights  management solutions for PCs because mobile platforms have different  technology, different behaviour and a different ‘spirit’. The one thing  that should be the same as is offered to developers of PC applications  is excellent protection performance.
 
 
nice share, i think the day will come, that Android kick iPhone
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